Repeat if you have multiple controllers (example: Logitech Pad “Map to: 1,” MP-8866 “Map to: 2”Ħ. When set to “2,” the controller will be set to PLAYER 2 while the keyboard is set to PLAYER 1.ĥ. When set to “1” the controller with share PLAYER 1 with the keyboard. Look for “Map To:” checkbox in the first row on the right side. Once you are finished with your controller buttons, click on the tab in the second row on top to the far right with your controller name on it (again for me it’s a MP-8866 Dual USB Joypad but it should have your controller name on it)Ĥ. Dolphin, the GameCube and Wii emulator - Forums Dolphin Emulator Discussion and Support Support One controller acts as both Player 1 and 2. LightSpark - Written on C++ (supports ActionScript 3) It relays on NPAPI support (which will be gone soon), so it would need to be compiled for WebAsembly. It will prompt you to search for a configuration for your controller in its online database or you can set it up yourself with the drop down slots on the controller page.ģ. One controller acts as both Player 1 and 2. Plug in your desired controller (for me it’s a MP-8866 Dual USB Joypad) It should only have StreetFighterV.exe currently in the folder before you place x360ce in it.Ģ. Then have evdevmapping1 & evdevmapping2 point to the matching controller mapping configuration files and both can either point to the same file or different files if you want to use 2 different controllers types. 1.Don’t have SFV running and Place x360.exe in C:\Program Files (x86)\Steam\steamapps\common\StreetFighterV\StreetFighterV\Binaries\Win64 A -1 means no controller which we will use for player 3 and 4.
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